#include "Definitions.h"

float			ScreenInformation::horizontalRatio = 0;
float			ScreenInformation::verticalRatio = 0;
float			ScreenInformation::horizontalDifference = 0;
float			ScreenInformation::verticalDifference;
int				ScreenInformation::screenHorizontal = 300;
int				ScreenInformation::screenVertical = 400;
float			ScreenInformation::aspectRatio;
float			ScreenInformation::fov;
float			ScreenInformation::orthoRatio;
bool			ScreenInformation::fullscreen;

int				GameInfo::BoardSize = 64;
int				GameInfo::Rows = 8;
int				GameInfo::Columns = 8;